Neo is a prefix from the ancient Greek word for young

Our city stairs don’t take much part in the hotel. It is situated at the entrance where people have to walk down into the lobby
As the pathway to the hotel ends the visitors are welcomed by this huge glass wall. It is from this that we want the people to feel overpowered by a hidden force since as soon as they enter they ender the Utopian like Dystopia
This is how we changed the stairs. They are now in larger scale, almost like the landscape around the whole hotel. It leads the people to the hotel. It allows the visitors to experience Utopia while walking up as the path to the hotel is quite entertaining. 

In history we looked at the guggenheim built by Frank Lloyd Wright. The curving form was very interesting and since our hotel used curvy forms we decided to integrate it into the form of the rooms. 

This is the inside of the capsule vehicle. You can see the curved form of the walls and the platform.

Final Matrixes:  Garden Hotel and City Hotel

-Triana

This is our dormitory like rooms. They are simply side by side on different floor levels.

Our facade which used to be the curved shape with circle holes was modified to a grid form. This was so that our hotel could relate better with the facade on the idea of capturing the people and hidden order. The curved shape is still there however the pattern on it is in a grid like form.

These are 3D views of our vehicle *capsule* 

The wheel in the middle is for people to steer for emergency (when the current changes). This would steer the rudder under the capsule and allow the people to control the way they are going.

This vehicle is a dystopian journey. This is because of the enclosed space that people would need to be captured in until the journey ends. It would be quite claustrophobic. 

This is a light lamp that we made on rhino using grasshopper. It is hung on the walls to the hotel as a decoration for the visitors look at as well as to light the path.

This is our depot for the capsule to arrive and leave. 

We combined the two elements of the two hotels. The uneven angled facade of the city hotel was used as the roof of the depot station. The curvy forms found in the garden city hotel has been used as the platform as well as the walls. The curves of the platform allow the vehicle to slot in so that people can easily get out.  It needs to sit over the water so that the vehicles can arrive.

Alteration to our Garden city hotel.

Initially out idea was a community in a village like form . We wanted to spread out the rooms so that the hotel would be viewed like a little town. However we came across other groups hotels and saw the similarity of our hotel to theirs. Consequently, we decided to change our idea. 

Our Gaden city hotel is now one building that is slotted into a hole but not enclosed part of the landscape. It is through this that we conveyed the idea of hidden order in the Garden city. The rooms are in dormitory forms. In fact they are side by side and could be shown as boring like most dormitories. This was done purposely so that we could relate to the story where Halloway describes their way of life. 

So basically our hotel that used to be spread out has come together as one and it was on top of the landscape which has now been embedded into the landscape.

Experimenting with Nori and Rice Paper

Top Left: Layers of rice paper, nori, rice paper. 

Top Right:  Nori with a layer of impasto gel, to act like a varnish

Bottom Left: Nori with a layer of moulding compound

Bottom Right: Nori, Rice Paper from lantern, Nori

matrixes:

-Garden city (secondlife)

-Garden city stairs

-garden City plantroom

Triana

Morphix (Team 25) Peer Review

Two vehicles were presented to us: a boat (powered by renewable energy) and a lantern (powered by non-renewable energy). The design of the boat consisted of a flat floating structure powered by a twisted rubber band. Their design was said to compliment their idea of dystopia, thanks to their futuristic design. However, the design of the boat itself had few aesthetic qualities and did not seem very functional. No videos are provided on the blog that show the actual vehicle working, even a smaller scale version that functioned would have been sufficient. Also, the 2D images that accompanied each vehicle are not put up in the blog, which does not allow us to further assess the work.

The lantern vehicle was quite innovative. They created a platform on the top part of the lantern that allowed the vehicle to drift nicely through the air. However, their final model burned down so they were unable to show it to us. Instead, they made a small replica which was well made and allowed us to see the ideas behind the vehicle. They emphasized the “flying experience” in the showing of this vehicle. We thought that was a bit vague since that is it’s function, and that was apparent to us.

The “boat” vehicle was explained to us as a form of “primitive travel”, which meant a return to the primitive lifestyle in their utopia. The lantern was the opposite, representing a more futuristic type of travel, which was more similar to their dystopia hotel. However, none of these hotels where shown in their drawings so we were not able to see the relationship between the hotels and the vehicles. One drawing pinned up had a map of the journey of the vehicles.

The transmaterial cards shown where quite original, since they were made out of the actual material they represented. However, they were not actual contruction materials from the transmaterial book, and neither did they have any information on them about the material. Apart from that, they were not A5 size. Overall it appeared the work and presentation lacked information and coherence.


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